Pirate-themed board games are a crowded shelf, and a lot of them disappoint. These ten actually deliver, from Lying Pirates’ premium dice bluffing to Libertalia’s flying galleons. Honest picks, BoardGameGeek ratings, and what makes each one worth playing.
Key takeaways
| Game | Year | Players | Time | BGG |
|---|---|---|---|---|
| Jamaica | 2007 | 2-6 | 30-60 min | ~7.0 |
| Dead Men Tell No Tales | 2015 | 2-5 | 60-75 min | ~7.1 |
| Libertalia: Winds of Galecrest | 2022 | 1-6 | 45-60 min | ~7.7 |
| Lying Pirates | 2022 | 2-8* | 45-60 min | 7.3 |
| Black Fleet | 2014 | 3-4 | ~60 min | ~7.0 |
| Forgotten Waters | 2020 | 3-7 | 2-4 hrs | ~7.7 |
| Skull King | 2013 | 2-8 | ~30 min | ~7.4 |
| Tortuga 1667 | 2017 | 2-9 | 20-40 min | ~6.6 |
| Maracaibo | 2019 | 1-4 | 60-120 min | ~8.0 |
| Sea of Thieves: Voyage of Legends | 2023 | 2-4 | 90-120 min | ~7.0 |
Table of contents
- What makes a pirate board game actually good
- 1. Jamaica
- 2. Dead Men Tell No Tales
- 3. Libertalia: Winds of Galecrest
- 4. Lying Pirates
- 5. Black Fleet
- 6. Forgotten Waters
- 7. Skull King
- 8. Tortuga 1667
- 9. Maracaibo
- 10. Sea of Thieves: Voyage of Legends
- All 10 at a glance
- Our take
- Pick your pirate game night box
What makes a pirate board game actually good
A skull on the box is not a theme. Plenty of games slap a pirate skin on a generic engine, and you can feel the disconnect within a turn or two. The games that last get three things right.
The first is theme that drives the mechanics. The best pirate games make you do pirate things: hide loot, bluff, raid a rival, hunt buried treasure, captain a ship through a storm. The fantasy and the rules point the same direction. The second is the right shape for your table. Pirate games span fast family races, brutal social deduction, heavy economic engines, and long narrative voyages, and the genre word alone tells you nothing about which night you are buying. The third is components that sell the world. Chunky ships, doubloons, custom dice, and a board that looks like a chart all do real work, because tactile gear is half of why theme lands at all.
The ten below cover every one of those shapes, and each earns its shelf space for a different reason. Here is the honest rundown.
1. Jamaica
Players: 2-6 | Time: 30-60 minutes | Year: 2007 | Designers: Malcolm Braff, Bruno Cathala, Sébastien Pauchon | BGG: ~7.0
Jamaica is the gateway pirate game, the one you can teach to a mixed table in five minutes and finish before anyone gets restless. Players race their ships around the island of Jamaica, and each round one captain rolls two dice and assigns them to a day and night action: load gold, load food, or load gunpowder. You manage a small cargo hold, spend food to move forward or gold to move back, and fight any opponent you land on with a quick card-and-dice duel. Treasure tokens hide on the board for the bold, and the first ships home score the most. It is light, colorful, and genuinely fun with the full six, thanks to a beautiful board from designer Bruno Cathala and team. It will not satisfy a heavy-strategy group, and the dice can swing a game, but as a family-weight race with real pirate flavor it is a classic for good reason. See it on BoardGameGeek.
2. Dead Men Tell No Tales
Players: 2-5 | Time: 60-75 minutes | Year: 2015 | Designer: Kane Klenko | BGG: ~7.1
Dead Men Tell No Tales is the co-op pick for crews who like to sweat. You and your fellow pirates board Skelit’s Revenge, a treasure ship that is very much on fire, and try to loot it before the flames and the undead guards finish you off. The whole table plays on the same side, moving across modular ship tiles, fighting guards with a push-your-luck dice system, and fighting the fire itself as it spreads from tile to tile. Heat builds on your character the longer you linger near flames, which forces hard choices about how much treasure is worth the burn. It is tense, thematic, and unforgiving on higher difficulties, which is exactly what its fans want. The dice can be cruel, and it is a tight squeeze of a game rather than a sprawling epic, but for an hour of cooperative pressure with a strong pirate hook, it delivers. Details on BoardGameGeek.
3. Libertalia: Winds of Galecrest
Players: 1-6 | Time: 45-60 minutes | Year: 2022 | Designer: Paolo Mori | BGG: ~7.7
Libertalia: Winds of Galecrest is the thinker’s pirate game that still plays fast. The clever twist is that every captain holds the exact same hand of pirate characters. Each day everyone secretly picks one and reveals simultaneously, then the characters resolve in rank order to grab loot from the day’s haul, some of which is treasure and some of which is cursed. Because you all know what cards your rivals could play, the game becomes a tense exercise in timing and prediction: play your admiral too early and you waste it, too late and someone beats you to it. It runs over three voyages, includes a strong solo mode, and arrives in Stonemaier Games’ usual high production with a charming flying-ship setting. It is not a heavy game, and the simultaneous reveal can feel swingy until you learn the deck, but for sharp, repeatable mind games up to six players, it is one of the best on this list. See it on BoardGameGeek.
4. Lying Pirates
Players: 2-6 (2-8 with the 8-Player pack) | Time: 45-60 minutes | Year: 2022 | Designers: Lucas Vagner, Mikaela Hård, Misha Ahmadi, Max Tideman Ström | BGG: 7.3
Lying Pirates is our game, and we have put it at number four on purpose, because that is honestly where it sits on a list this broad. Its full name is Lying Pirates: The Race for the Pirate Throne, and it is a bluffing dice race with Liar’s Dice in its DNA. Every captain hides dice under a cup and bids on how many of a face value are on the whole table, with 1s wild, while a modular map and a deck of action cards give all that suspicion somewhere to go. What sets it apart is the hardware: bamboo cups that thunk when you slam them down, metal coins, and custom dice that feel like loot. It holds a 7.3 on BoardGameGeek across more than 500 reviews, with over 16,000 copies sold worldwide. Out of the box it plays 2 to 6; with the 8-Player Components pack it scales to a raucous full table of 8. It asks a little more of players than the pure party games here, which is the trade for more bluffing depth. If your group wants tension and premium components, it belongs on the shortlist.



A skull on the box is not a theme. The pirate games that earn permanent shelf space are the ones where the dice, the doubloons, and the double-crossing all pull in the same direction.
5. Black Fleet
Players: 3-4 | Time: ~60 minutes | Year: 2014 | Designer: Sebastian Bleasdale | BGG: ~7.0
Black Fleet is the chunky, cheerful pirate game with a clever three-hats trick. On your turn you move and act with a merchant ship, hauling goods between ports for doubloons, and a pirate ship, raiding those same merchants and burying the loot. You also command the shared Navy ships, which any player can use to sink rivals’ pirates. So everyone is honest trader, raider, and law enforcement at once, and the tension between those roles is the whole game. You spend your gold on a tree of permanent upgrade cards that give your ships new powers, and lucky fortune cards shake up each turn. It is light to medium weight, plays in about an hour, and the toy-like plastic ships make it a hit with newer gamers. It only plays 3 to 4, and it leans more toward chaos than deep strategy, but as an approachable pirate brawl it holds up. Find it on BoardGameGeek.
6. Forgotten Waters
Players: 3-7 | Time: 2-4 hours | Year: 2020 | Designer: J. Arthur Ellis | BGG: ~7.7
Forgotten Waters is the one you save for a whole evening with the right group. It is a cooperative pirate adventure built on Plaid Hat Games’ Crossroads system and driven by a companion app that narrates a branching, often very funny story. Each player runs a character with a personal sheet of action wheels, and every round the crew plans where to place their crewmates on the ship: working the sails, exploring, hunting treasure, or chasing personal goals. The app then reads out the consequences, complete with voice acting and choose-your-path moments, and a shared map fills in as your voyage unfolds. It is part board game, part interactive story, and it shines with a full, talkative table of six or seven. The downsides are real: it runs two to four hours, it leans on the app, and it is not very replayable once you have sailed a given scenario. But for a narrative pirate night, nothing else here comes close. Details on BoardGameGeek.
7. Skull King
Players: 2-8 | Time: ~30 minutes | Year: 2013 | Designers: Brent Beck, Jeffrey Beck | BGG: ~7.4
Skull King is the pirate card game that quietly became a modern classic. At its heart it is a trick-taking game with an exact-bidding twist: before each round you predict precisely how many tricks you will win, and you only score well if you hit that number on the nose. Bid too high or too low and the penalties stack up. The pirate flavor comes from a deck of special cards, the Pirates, the Mermaids, the Escape cards, and the Skull King himself, that beat and bend the normal suit hierarchy and make every bid a gamble. It teaches in a couple of minutes, plays in around half an hour, and scales beautifully from 2 all the way to 8 players, which makes it one of the best big-group picks on this list. It is a card game rather than a full board experience, so if you want ships and a map this is not it, but for fast, social, high-player-count fun it is superb. Find it on BoardGameGeek.
8. Tortuga 1667
Players: 2-9 | Time: 20-40 minutes | Year: 2017 | Designer: Travis Hancock | BGG: ~6.6
Tortuga 1667 is the social deduction pick, a game of shifting loyalties on the high seas. Players crew two pirate ships, the Spanish galleon sits between them loaded with treasure, and everyone has a secret loyalty card that can flip mid-game. You play action cards to move treasure, attack the galleon, swap allegiances, and stab your supposed allies in the back, and the fun is in never quite knowing who is on your side. It comes in Facade Games’ signature book-style box, which looks gorgeous on a shelf, and it stretches to a generous nine players for a chaotic, table-talk-heavy session in well under an hour. Its ratings sit lower than most games here, and that is fair: the chaos can overwhelm the strategy, and it lives or dies on a group that enjoys loud accusation. But if betrayal is your favorite mechanic and you have a big crew, it is a cheap, handsome way to get there. See it on BoardGameGeek.
9. Maracaibo
Players: 1-4 | Time: 60-120 minutes | Year: 2019 | Designer: Alexander Pfister | BGG: ~8.0
Maracaibo is the heavyweight of the list, and the highest-rated pirate-adjacent game most groups will ever play. Designed by Alexander Pfister, it sends 1 to 4 players sailing a fixed loop around a 17th-century Caribbean of competing colonial powers. The signature decision is movement: each turn you choose how far to sail, and moving fewer spaces means more turns overall but cedes tempo, a tension that runs through the entire game. Along the way you build a tableau of cards, gain influence with the French, English, and Spanish, explore, fight, and chase a long list of scoring paths, with an optional narrative campaign layered on top. It is a deep, interlocking economic engine with a pirate-era coat of paint, closer to a Euro strategy game than a swashbuckler, which is exactly why it scores so high with serious gamers. New players will find it heavy and a little dry, but if your table wants depth, this is the most rewarding box here. Details on BoardGameGeek.
10. Sea of Thieves: Voyage of Legends
Players: 2-4 | Time: 90-120 minutes | Year: 2023 | Publisher: Steamforged Games | BGG: ~7.0
Sea of Thieves: Voyage of Legends brings Rare’s open-world video game to the tabletop, and it is the most ambitious sandbox on this list. Two to four players captain ships across a modular ocean, taking on voyages, digging up buried treasure, battling sea monsters and rival crews, and hauling loot back to outposts to cash in for reputation. It leans hard into the source material’s loop of explore, fight, and bank your gold before someone sinks you, and fans of the game will recognize the rhythm immediately. It is the newest entry here, and the reception has been mixed: some players love the open-ended adventure, others find it long and a touch fiddly for what it delivers. It is best understood as a game for people who already love the video game and want that exact fantasy at the table, rather than a universal recommendation. If that is you, it is a generous, sprawling pirate box. See it on BoardGameGeek.
All 10 at a glance
| Game | Year | Designer | Players | Time | BGG | Type | Best for |
|---|---|---|---|---|---|---|---|
| Jamaica | 2007 | Braff, Cathala, Pauchon | 2-6 | 30-60 min | ~7.0 | Roll-and-move race | Families and casual tables |
| Dead Men Tell No Tales | 2015 | Kane Klenko | 2-5 | 60-75 min | ~7.1 | Cooperative | Co-op crews who like pressure |
| Libertalia: Winds of Galecrest | 2022 | Paolo Mori | 1-6 | 45-60 min | ~7.7 | Simultaneous card play | Card-driven mind games |
| Lying Pirates | 2022 | Vagner, Hård, Ahmadi, Tideman Ström | 2-8* | 45-60 min | 7.3 | Bluffing dice race | Bluffing with a premium feel |
| Black Fleet | 2014 | Sebastian Bleasdale | 3-4 | ~60 min | ~7.0 | Trading and combat | Light, combative fun for 3-4 |
| Forgotten Waters | 2020 | J. Arthur Ellis | 3-7 | 2-4 hrs | ~7.7 | Co-op narrative | Story-driven evenings |
| Skull King | 2013 | Brent and Jeffrey Beck | 2-8 | ~30 min | ~7.4 | Trick-taking | Quick, large-group card play |
| Tortuga 1667 | 2017 | Travis Hancock | 2-9 | 20-40 min | ~6.6 | Hidden-role deduction | Social deduction up to 9 |
| Maracaibo | 2019 | Alexander Pfister | 1-4 | 60-120 min | ~8.0 | Heavy Euro | Strategy gamers |
| Sea of Thieves: Voyage of Legends | 2023 | Steamforged team | 2-4 | 90-120 min | ~7.0 | Open-world adventure | Video-game fans |
🦜 Polly squawks: A real pirate game needs more than a skull on the box. Dice that feel like loot. Cups that thunk. Bluffing that matters. Anything less is just a cardboard parrot.
Our take
We design and sell Lying Pirates, so the honest disclosure matters: we put our own game at number four, mid-pack, because that is where it belongs on a list this wide. Maracaibo is deeper, Libertalia is a sharper card duel, and Skull King seats more players in less time. Each of the ten here earns its shelf space for a different table.
What we believe, after building one and playing the rest, is this. Pirate theme is everywhere, but pirate games that earn permanent shelf space are rarer, because most of them stop at the artwork. We built Lying Pirates because we wanted the bluffing tension and the premium dice, cups, and board to match the theme, not fight it. The result is a 7.3 on BoardGameGeek across more than 500 reviews and over 16,000 copies sold worldwide, designed by Lucas Vagner, Mikaela Hård, Misha Ahmadi, and Max Tideman Ström, with art by Srdjan Vidakovic and manufacturing by Boda Games.
If bluffing is the mechanic that hooks you, two of our other posts go deeper. Lying Pirates vs Coup pits us against the genre’s most famous quick bluffer, and the best bluffing board games ranks the whole shelf. And because Skull King and Tortuga 1667 both seat big crews, if you are chasing a full table, how to play Lying Pirates with 8 players is the complete guide to scaling us up, with shopping lists by edition.
Pick your pirate game night box
If a bluffing dice race for up to 8 captains sounds like your kind of night, here is where to start.

Base Game
The accessible entry. Hidden-dice betting, modular map, action cards. 2-6 players, and the base for an 8-player table.
€40 inc VAT

Deluxe BIG BOX
Our flagship. Bamboo cups, metal coins, custom dice, Cities of Greed content included, and 8 Captain Coasters for the easiest path to a full table.
€125 inc VAT

Cities of Greed Expansion
The expansion. Adds City Cards, Influence Cards, and the Mayor die for more control and more pressure. Base game required.
€30 inc VAT
What to read next
- Lying Pirates vs Coup: Which Bluffing Game Wins?: how we stack up against the genre’s most famous quick bluffer
- The best bluffing board games: the ranked shelf if lying at the table is your favorite mechanic
- How to Play Lying Pirates with 8 Players: the full guide to scaling us to a table of 8, with shopping lists by edition
- Lying Pirates Base Game on the store
- Lying Pirates on BoardGameGeek
Ten pirate games, every one of them worth a place on the right shelf. Match the box to your table, mind the clock, and let the lying begin.